This experiment aims to evaluate user perception and engagement with different AI-driven flocking behaviors in a simulated environment. Participants will interact with simulations featuring three variations of flocking behavior. Each participant will observe and engage with three rounds of three different behaviors each. After each round, participants will complete a series of questions to assess their perception and engagement. The collected data will help determine how these variations impact the perceived realism and overall user experience. The results will provide insights into optimizing AI behaviors in gaming and simulation contexts to enhance user interaction and satisfaction.

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pretty hard to really tell much a difference between them. i experimented with dropping food and it just seems like if it's close, they go for it. seems like some behaviors bunch more tightly than others. but mostly i couldn't tell a big difference. i opened up a 2nd tab while answering the questions to go back through them and that's how i noticed the slight differences.